﻿using UnityEngine;

namespace Chemix
{
    /// <summary>
    /// InputLogger is used to record information before being possessed, and will be restored afterwards.
    /// </summary>
    public class InputLogger : MonoBehaviour
    {
        public int previousLayer
        {
            get;
            set;
        }

        public Transform previousParent
        {
            get;
            set;
        }
    }
}
